|
Q is a 3D engine / tech development platform / interoperability standard developed by the London-based developer Qube Software. == Overview == Qube has made considerable claims for Q. Its lead designers, Servan Keondjian and Doug Rabson have pointed to Q’s architecture as being its key innovation. Q is configured as a framework into which all the supplied components plug in modular form. The framework’s common APIs are designed to make adding and removing components a trivial task and one that can be done neatly. The key idea is that this makes it simple for studios licensing the platform to develop and add whatever elements their project requires and to license original components amongst one another. The claim has had customer endorsements: “If we develop a plug-in during the course of one project its easy to use it or build on it for another; so our development work is cumulative. We can build a library of plug-ins. Nothing is wasted.”〔(Candella licenses Q )〕 Qube also claims to have developed Q as an interoperability standard for 3D providing the same degree of coherence for the 3D products across both gaming and non gaming environments that Flash or HTML provide for web applications. The claim is predicated on Q’s supposed ability to accommodate any platform (albeit floating point technology is required and thus fails to cater for handheld consoles such as the Nintendo DS and Game Boy Advance), scripting language or genre of game or 3D application. Licensees have already reported titles in production or shipped for the PC, PS2, Wii and PS3. Keondjian said early in 2008 that an Xbox 360 port would follow: "we know it's the easiest.”〔(Gamasutra Feb 2008 )〕 The company has also indicated that Mac and Linux versions of Q are available and that the platform would be compatible with the PSP, iPhone and next generation mobiles. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Q (game engine)」の詳細全文を読む スポンサード リンク
|